I caught up with an old school mate of mine for a quiet drink after work. 3am I stumble home...one of those evenings.
The next morning was not a keyboard morning. It was a flop-on-the-couch-ow-I-hate-myself morning. Ultima IV, therefore, was out. So I started playing a more friendly-looking zone-out game that I got for free through PS Plus, called Stories: The Path of Destinies.
Like Dust: An Elysian Tail, this title makes less sense the more you think about it
Next thing you know I'm 75% through. So I may as well finish it, and do so the next chance I get...
This was a game that I enjoyed a lot more when I was hungover. Mechanically the game is Streets of Rage with RPG elements. But that's not the game's unique selling point - is that:
- at the end of each level (of which there are 5), your choose which of 2 or 3 paths you want to take;
- each individual choice results in a different ending, with 24 different possible endings in all, only one of which is the "happy" ending; and
- when you finish the 5 levels, your character goes back to the beginning and, armed with new in-game knowledge, has some more options open to them. You have to try to pick which series of choices will result in (i) you getting all the required in-game knowledge; and (ii) ultimately, the good ending.
The best part of the game
The "story" screen
Exploring the world - more fun than it looks
I hope you like these enemies, you'll be seeing them a lot
The game is only about 8 hours long, so you'll probably finish it anyway. And the developer ws obviously aware of the problem because they've got a few tricks to keep you engaged. Namely they (1) award an XP bonus each combat based on your performance, so you're encouraged to master the fighting system, not just beat it; (2) have an advancement tree and some new items that change the mechanics a tad; (3) allow you to use said new items to access new areas and shortcuts and (4) introduce a few new enemies in later run throughs.
Still, you're looking at a minimum of 5 run-throughs to finish the game. It was always going to feel a touch repetitive by the end.
Release date: 12 April 2016
Purchase date: Approx March 2017
Platform: For me, PS4. Also released on windows
Time spent so far: Approx 8hrs (finished)
Developer: Spearhead games
Lead Designer: Malik Boukira
Final comment: A clever conceit that knows how far to push it. Hang-over friendly.





0 Comments